CRCD.T1.M1.05: The Coordinate Plane

Using the Grid

How do we build computer games?  We start with a grid!

In this lesson, we are going to explore how to place objects on a grid using Code.org's Game Lab.

The Grid

When we make images, we need a way to communicate exactly where each shape goes. The coordinate plane helps us to do that. Our coordinate plane has two coordinates, x and y. The x-coordinate tells us how far our shape is from the left of the grid. The y-coordinate tells us how far our shape is from the top of the grid. The black dots on the shapes help you be very specific about how the shape is placed on the grid.

Code.org's Coordinate Plane

Unlike the Coordinate Plane we use in Math class, (0,0) is NOT in the middle of the Code.org Coordinate Plane.  Can you tell where it is?

  • Each line represents 1 pixel
  • We INCREASE X by moving to the RIGHT on the grid
    • We DECREASE X by moving to the LEFT on the grid
  • We INCREASE Y by moving DOWN the grid
    • We DECREASE Y by moving to the UP the grid

Coordinate Plane.JPG

 

Intro to Game Lab

 

Vocabulary to Learn:

  • Bug - Part of a program that does not work correctly.
  • Debugging - Finding and fixing problems in an algorithm or program.
  • Algorithm - a set of directions that must be followed in a certain order
  • Program - An algorithm that has been coded into something that can be run by a machine
  • Co-ordinate Plane - an x,y grid used to place objects on the screen; also known as "The Grid"

 

 

Note: Most Instructional content is taken from the Code.org Curriculum in CS Discoveries 2021-2022 Links to an external site.