CRCD.T1.M2.01: Overview and Required Vocabulary
Overview
Vocabulary to Learn
- Parameter - An extra piece of information passed to a function to customize it for a specific need
- Random Number - a number chosen from a set of parameters
- Function - A named bit of programming instructions
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Object - At this level, we call an Object a collection of properties
- Sprite - A character on the screen (an object) with properties that describe its location, movement, and look.
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Label - The name given to something
- Variable - A label for a piece of information used in a program
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Property - A label for a characteristic of a sprite, such as its location and appearance
- Dot Notation - assigning a property to a Sprite by using this form: sprite label.sprite property (the dot is between the label and the property). Example: cat.x or cat.y
- User Input - Input that a User sends to a computer using an input device
- Animation - a series of images that create the illusion of motion by being shown rapidly one after the other
- Frame - a single image within an animation
- Frame Rate - the rate at which frames in an animation are shown, typically measured in frames per second
To Do List
In order to successfully complete Module 2, please do the following:
- Review: Module/Lesson Presentation
- Watch: All Learning Videos included in the lesson
- Create: Work individually to complete a Code.org assignment
- Upload: Your Code.org assignment
- Assess: Pass a vocabulary assessment at 80% or above
Strands/Standards
Strand 2: Students explore randomization in games.
Standard 1: Analyze a game script to discover how random numbers are used in a game.
Standard 2: Describe what is meant by a random number within a range
Standard 3: Discover how random numbers are used in a game, then write code to use a random range function to generate random numbers
Strand 3: Students control game objects.
Standard 1: Identify, explain, and define an object, then write the code for an object in a computer program.
Standard 2: Identify, explain, and define a function, then write the code for a function in a computer program.
Standard 3: Identify, explain, and define a parameter, then write the code for a parameter in a function.
Standard 4: Identify, explain, and define a variable, then write the code to declare and use a variable in a computer program.
Standard 5: Create variables that represent different types of data and manipulate their values.
Standard 6: Give examples of user input, then utilize input and variables to calculate new information.
Standard 7: Identify, explain and define a custom function, then write the code for a custom function in a computer program.